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WELCOME TO BLOCKADE RUNNER

Blockade Runner is the beginning of a Multiplayer First Person Adventure Space Sim that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson for creating Minecraft, for without either of which Blockade Runner would not exist!


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By admin on Wednesday, February 15, 2012
Interior design in Blockade Runner just got better with Part 6 of our editor videos: Multiple Interiors!

Multiple interiors allow players to separate each room’s theme, giving much more ability for creative design and to distinguish the different rooms of your ship. For example, engineering rooms can look industrial and dirty, and the bridge can look regal and clean. (Cause engineers love being dirty. :D)

Interiors can be placed with any shape as well, making larger ship designs much easier to decorate. Check out the video below and see multiple interiors in action.



 



Each of the interior materials can have fully trimmed floor and ceiling, which means they will automatically rearrange their trimmed edges when another interior or material is adjacent. The overall goal is for the ship’s interiors to be easy to design, allow for plenty of creativity, and have a low performance overhead for the upcoming multiplayer.


Enjoy the update, and stay tuned for more!

- Micah 

Got any ideas for a multi-interior ship? Make a comment below, or head over to the forum post and let us know! 
By admin on Thursday, February 02, 2012
Interior design will never be the same for Blockade Runner, with part 5 of our editor videos showing off the interiors!


A completely self-contained material with fully trimmed floor, ceiling, and detailed walls, the interiors were built to cut down on the enormous amount of time it would take to decorate the halls of larger cruisers, as well as make it easier for players to navigate the rooms.  Watch the video below and see what you’ll be able to do with the interior material!






This video demonstrates only a single interior design with a fixed variation, however the amount of interiors and their designs are highly customizable allowing for very unique looks to individual rooms.


Note that interiors can be placed on the outside just as well as the inside.  However, the interiors provide very little (if any) protection from weaponry and cosmic debris.  So although having your hallways on the outside can look kind of neat, one stray projectile will tear right through it!


More on the editor soon, stay tuned!

- Micah


Have a favorite sci-fi interior you'd like to see in Blockade Runner? Make a comment below or head over to the forum post! (I'm kind of partial to Imperial Empire myself. :D)
By admin on Sunday, January 29, 2012
Ship builders rejoice... again! Part 4 of our editor videos reveals: The sphere shape!

The smoother counterpart to the rectangle shape, the sphere shape gives players a quick and easy way to get sleeker ship designs without having to sculpt it by hand with blocks. Check out the video below and see the sphere shape in action!


The sphere shape has much of the same options and abilities as the rectangle shape like, hollow, spherical placement, and its own custom options, such as hemispherical placement, and more.

That’s it for Part 4, stay tuned for more information on the editor and its release as we progress!

- Micah

Think the sphere will help in your ship building? Make a comment below, or head over to the forum post!
By admin on Wednesday, January 25, 2012
Ship builders rejoice! Part 3 of the editor videos brings you... the rectangle shape!

Simple and... well mostly just simple, this shape aids tremendously in the building and sculpting of larger ships, and gives players a great way to make a rough draft of a new ship really fast. So check out the video below and see the rectangle shape in action!



The rectangle shape, and subsequent shapes, have many options that allow for quicker and custom ship building, below are a few examples:

  • Hollow: Creating a shell of the rectangle, leaving the inside empty.

  • Cubed placement: limits the placement of the rectangle shape to a symmetrical cube. Allowing for more precise building.

  • Outline placement: Only the edges of the rectangle shape will be placed.

So that's it for part 3, stay tuned for part 4! 

- Micah 


Oh, and anyone who kept close attention to our last editor video may have noticed that, during symmetry, the shape’s placement graphic was only showing up on its current side. Well, no longer! Now the graphic shows up on all sides of symmetry!


Think the rectangle will help in your ship building? Make a comment below, or head over to the forum post!

By admin on Tuesday, January 24, 2012
Hey everybody! I want to take a quick deviation from Blockade Runner’s development to show you guys this video by Verbal Processing. Its a sort of “let’s play”/review, and a lot fun, so go check it out!


6:09 is my favorite part. My exact sentiment for building ships: “Blasters in every orifice of this here ship!” 

Be sure to take a look at Verbal Processing’s youtube channel. Lot of fun stuff in there!

Also, be sure to check back tomorrow. We'll have part 3 of the Editor reveals up, showing what’s new in Blockade Runner’s Editor!

- Micah

Discuss the video here by making a comment below or head over to the forum post!
By admin on Wednesday, January 18, 2012


More Blockade Runner concept art! A quick taste of some of the basic doors we’re going to have available later. Enjoy!






 


I for one cant wait to see a Stargate: SG1 iris in Blockade Runner. :)

- Micah

Thought of a cool door design you’d like to see in Blockade Runner? Comment below or make a post in our forum!
By admin on Monday, January 16, 2012



Hey all, Micah here! Thought it would be fun to show off this video by mokwella of 100 of the most notable ships from TV and movies! 






Quite a few of the ships in here are from shows and movies I didn't even know existed! :D Still a great source of inspiration for ship builders!

- Micah

Thought of a good ship from a TV series or a movie that mokwella missed in his video? Feel free to share it below or head over to the forum post!
By admin on Saturday, January 14, 2012
Hey all! This is Micah with another video showing off what’s new with the editor! So check out the video and see what you’re gonna get to play with!







Frustrating asymmetrical ship building is a thing of the past with the addition of Symmetry to Blockade Runner’s Editor! To begin, you start by setting the position of a symmetry field. After a field is set, any action done on one side will be duplicated on the other side. The fields can be added to all three axises (X, Y, Z) allowing for even quicker symmetrical ship building!


Other fun abilities with the symmetry tool include...
  • Placement of a symmetry field inside a single block or in-between two blocks (allowing both symmetrical and asymmetrical ships) 
  • Lock the placement direction for more specific placement.
  • Individual fields can be toggled on and off, remembering their last locations.
  • “Symmify”, replacing everything on the other side of the symmetry fields with a mirror copy of your side.
  • Every shape works with mirror and undo.


These and more can be accessed with a simple click of the arrow next to the tool name!

We’ve also added tooltips! Which is, for me at least, a nice upgrade to our previously barren tool bar. No more of that fumbling around in the dark!

More on the Editor as we go, so check back soon for more news on Blockade Runner!

- Micah

Think the symmetrical tool will help in your ship building? Comment below or head over to the forum post and let us know!
By admin on Saturday, January 07, 2012
Hello peoples! Micah here with another concept video! I was getting some turrets and weapon mounts flushed out and just couldn't help myself, made a ship/weapon platform, slapped in some animation, and recorded it for your viewing pleasure. :D











- Micah

Have any comments or questions? Comment below or head over to the forum post and let us know!
By admin on Thursday, January 05, 2012


Hi-ho everybody! Micah again, here to talk about ship sizes, and how we’re going to compare one ship to another. With a quick and simple formula we can use the dimensions of any ship to determine its enormity. We call it... the enormity scale!







The chart on the right is an example of what I’m talking about. I used dimensions from a couple of familiar ship designs, which I got from a fun website called Merzo. Using the length, width, and height of these ships we can get a generalized enormity (the list of numbers on the left) which we can use to compare to the rest of the ships. With this much simpler scale people can get a quick sense of size, for any ship, really fast.  


-Micah 




















So what do you think of the enormity scale? Let us know here or head on over to the forum post!
 

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