ZANMGT the six sibling studio
Login  | 

Razor Host (Download/Buy/Gift)


      Public Build: Week 71c
      Founder Build: Week 164
      Dev Build: 0.188.2 (11-14)

15,044 registered users and 5,727 supporters as of March, 05!

Thanks to your support, we can keep adding new fun to Blockade Runner!

Blockade Runner



The RSS Feed


Get Aggregated RSS

Micah's Dev Snippet: Unity 5 and Crew On Ships!

Wednesday, March 4, 2015

Unity 5 is out! I've also finished roughing-in crews on ships for the upcoming unity release!

It took a little bit to get Unity 5 downloaded and installed due to some issues on Unity's website, but I ...

Today's development update! (February 20th)

Friday, February 20, 2015

Today Gabe and I documented the basic sound API commands, PlaySound(), GetSound(), and GetSoundInst().  Need a little Fmod tutorial now!  Nathan moved on to his next little gem: finishing the chunk fusor.  It represents some of the last of the "undergr...

Micah's Dev Snippet: Targeting Components

Tuesday, February 17, 2015

In the current unity prototype I'm working on, we're experimenting with ship components and how they'll affect the combat gameplay.  Today, I'm going to talk about targeting specific components on an enemy ship!

To target a component, you'll need to sw...


Development Timeline



Today's Progress! IndieDB, Multiplayer test screenshot, Characters and Voting!

Apr 27

Written by:
Friday, April 27, 2012  RssIcon


Today had a great deal of work accomplished! A successful multiplayer test, sonic screw drivers discussed and modeled, human character faces with early textures, and a revisiting of first person interfaces we'd drawn up last Fall!

Thank you IndieDB!

IndieDB put Blockade Runner into the headlines for the main page! We appreciate it immensely, thank you IndieDB!

Nathan the Blob in Multiplayer!

Zack, Nathan and Gabe rocked the server/client of Blockade Runner! That green blob below is Nathan in the captain's chair of the basic shuttle you begin with on the server!

First test of

Of course, there's still a lot to do, but we've got a big grin on our faces from the pure awesomeness of multiplayer.

This is what we started the game for together 56 weeks ago, and we're honored that you've all joined us and contributed to the development so we could get to this point! Thank you!

Terah's Faces

Terah's been studying from an old "Bridgman's Complete Guide to Drawing From Life" for help on the facial detail of the characters. Below, is her story. *CHUNG CHUNG!*

When it comes to making textures for interiors and pre-fabs, its fairly straight forward.

You've got to have a background, a foreground and details for the foreground that look pleasant all together and have that extra something that makes it different from other interiors or pre-fabs. Making a texture look like a human, however, is frigin' annoying.

Blockade Runner Human

You have got to make sure you've got proportions, shadows and lines correct or else it will just end up looking like a flat monster, and nothing like a human. When I did some preliminary textures for the head below, I hated it.

I was ready to give up and move on to another art task till I could get some help when Micah pointed out just two tools to me in Photoshop.

Those tools were the burn tool and the dodge tool, and they made all the difference. Its funny how people can agonize over something to the point of exhaustion and then find the simplest solutions.

- Terah


More details on characters, sonic screw drivers, and a soon-to-be-realized mockup of the first person interface!

Voting results!

We promised the voting results today and here they are!

  1. O - Add glass ( plates of glass in numerous angles )
  2. R - Patch Updater (you no longer have to download new copies)
  3. K - Improve framerate with larger ships
  4. A - Make Plating/Interiors appear around prefabs
  5. L - Add mipmaps (no more grainy ships from far away)
  6. N - Add more frame angles ( 22.5 degrees, 11.25 degrees,and more!)
  7. F - Prefabs made less irritating to place
  8. E - Editor tool belt (assign blocks / tools to 1-9 keys)
  9. M - Add shadowmap (directional light casts shadows across the outside of the ship!)
  10. S - Simpler to use Interior Editor (point and click easy)
  11. B - Editor easier to use
  12. H - Fix Alt+Tab causing crashes
  13. T - Interior tiles working on angles better
  14. W - Ship previews in the loading screen centered properly
  15. U - Control over which interior tiles are placed
  16. C - Editor menus cleaner
  17. P - Overall Presentation (spit & polish)
  18. D - More editor hotkeys (i.e. tools like symmetry etc)
  19. V - Add tool to take screenshots in-game
  20. Q - Sound Effects (improved 3d sound effects)
  21. I - Remove Symmetry glitches (specify)
  22. J - Remove plating glitches (specify)
  23. G - Externalize text ( game's in-game text made editable from .xml files [ allows for translation ] )
  24. X - Bug fixes (specify)

Next time we'll probably forgo the letters, as some (albeit hilarious) spellings were possibly favored over a completely truthful vote. *cough*KLOBRN*cough*ROMULANS*cough*. (thanks guys! ;D)

An honest surprise is the spit & polish being a lower priority, with a kind of no-brainer being the addition of glass blocks.

Thanks everyone, we'll have a new vote soon!


2 comment(s) so far...


Re: Today's Progress! IndieDB, Multiplayer test screenshot, Characters and Voting!

Y'know, even the list has some spellings - ORK

By ZacmanTheDamned on   Friday, April 27, 2012

Re: Today's Progress! IndieDB, Multiplayer test screenshot, Characters and Voting!

O.o Did bugs seriously get picked last?

By zolamee on   Saturday, April 28, 2012

Your name:
Gravatar Preview
Your email:
(Optional) Email used only to show Gravatar.
Your website:
Security Code
Enter the code shown above in the box below
Add Comment   Cancel 



Recent News

The Month of November in Review!
The Month of October in Review! (Part 2)
The Summer & Autumn Upgrade
The Month of October in Review! (Part 1)
The Month of September in Review!

All News »

Right-side Photo Module


Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

Niwantaw's Seanchan Shipyard

Use intuitive tools like the rectangle tool to build starships!

Arrow Class Long Range Bomber

Multiplayer was prototyped in W50-W71, with the upcoming W1xx update representing a rebuild of the engine built entirely for multiplayer.

Community Prefab by LordDarkHelmet!

More than just blocks, BR is being built to allow complex geometry to work in any direction. There is no "up" in space.

Inside the Lethan Freighter

"Interiors" in W71 allow rich details for corridors that automatically detail the floors walls and ceilings.

Terracotta Docking Station

Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

Dwarven Landing Ship

The Symmetry Tool prototyped back in W59 makes symmetrical ship building a breeze.

ZanMgt Logo the six sibling studio ABOUT ZANMGT

random artwork 1
CONTACT US Facebook Twitter YouTube
Design and Webcode by Aaron Harris, DNN Integration by Zack Harris © Copyright 2014 ZanMgt. All rights reserved.