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Week's Development Update! (March 31th)

Tuesday, March 31, 2015

From 5 Days Ago:

We're trying to wrap up the AI pathfinding, but that means solving some last few quirks with how it handles ramps and catwalks.  Gabe's got three candidate ways to solve the problem, each with their own pros and cons.  Bare mini...

Today's development update! (March 17rd)

Tuesday, March 17, 2015

Strangely enough, after a weekend of binge playing PayDay 2, we were inspired with a bunch of ideas for BR on Monday. <.<  Yesterday we overviewed a lot of the combat and 'overworld' mechanics and did a bit of a revision.  Made room for better ideas! :...

Micah's Dev Snippet: Unity 5 and Crew On Ships!

Wednesday, March 4, 2015

Unity 5 is out! I've also finished roughing-in crews on ships for the upcoming unity release!



It took a little bit to get Unity 5 downloaded and installed due to some issues on Unity's website, but I ...

 
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