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      Public Build: Week 71c
      Founder Build: Week 164
      Dev Build: 0.184.74 (10-24)

13,594 registered users and 5,712 supporters as of October, 24!

Thanks to your support, we can keep adding new fun to Blockade Runner!

Blockade Runner



The Blockade Runner project is an on-going prototype for a multiplayer space adventure game that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

Designed and developed by a group of six siblings, Blockade Runner is a labor of love we'd only dreamed we would be able to build in our younger days, and thanks to the early funding support of a whole group of unflappable Founders we've steadily been able to build this game right, by taking our time and fixing mistakes with the game engine early on.

2011 was our initial launch just to get BR kicked off, 2012 was our prototype for some usual techniques for handling voxels and multiplayer, and 2013 required us to re-build the engine for SharpDX and to take advantage of modern 2D/3D/Mplay pipelines.

Now in 2014 our focus is on tightening up the new engine, improving mod capabilities, and finally on to the actual game!  It's been a long journey, but we've learned time and again from better than developers than ourselves that it pays to focus on quality and to make sure you've got your foundation firmly in place before you go jumping into the game features. ^^

If you're interested in the past year's overhaul, check out the development timeline infographic below!

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson
for creating Minecraft. Without either, Blockade Runner would not exist!

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Today's development update! (October 21st)

Tuesday, October 21, 2014

Today Nathan and Z got me up to speed with their current schedule. Pretty much everything's aimed at getting G ready for next week.  Nathan converted the old character item & inventory code over to the new component system.  Any object can now have an ...

Today's development update! (October 20th)

Monday, October 20, 2014

Phew!  Back from a long week away from the office!  We'll be headed out again Wed to do some finishing touches then back to BR! =]

In the meantime this past week Zack and Nathan have been having all kinds of fun with the artemis component system.  Nath...

Today's development update! (October 13th)

Monday, October 13, 2014

Today Zack and Nathan mostly dealt with networking issues with the artemis component system.  Big swath of bugs clear, hoping to test on Tuesday (Tomorra's!).  Zack and N were also showing us some of the big advancements the new component system has ma...


Development Timeline

Monthly Progress Reports





Today's Progress! The Server Master

May 6

Written by:
Sunday, May 06, 2012  RssIcon

Today's Progress!

Nathan and Zack stomped a bunch of netcode latency issues, made a proper server command window for the server, and setup and tested the master server code.

Although Zack has the new master server code working, we're still in the process of purchasing and setting up the new master server to handle player server listings, and looking at sometime around Tuesday for the initial multiplayer release!

-- Just out of curiosity: how many of you plan to do LAN games with Blockade Runner, and with how many players? LAN works without the need of a master server you see...

- Aaron

More On The Master Server

For players to find servers to join, Blockade Runner requires a master server to set up the connection between the players to avoid all kinds of nasty NAT and port-forwarding issues.

With the master server up, hosting a game and playing with your buddies should be as easy as running the server application and having everyone join the created game!


12 comment(s) so far...


Re: Today's Progress! The Server Master

Here is my answer to Aaron's question: Im willing to play both LAN and master server...the LAN in my case would be to play with my friends and see who can out do who in a specified time frame and such.

By vampiredawn on   Sunday, May 06, 2012

Re: Today's Progress! The Server Master

We might consider an early release tomorrow then for LAN players to be able to test out. =)

By admin on   Sunday, May 06, 2012

Re: Today's Progress! The Server Master

I'm probably going to be one of those guys who will very much enjoy massive LAN parties playing Blockade Runner. Can't wait until Tuesday! :D

By Woodledude on   Sunday, May 06, 2012

Re: Today's Progress! The Server Master

As a server host for most of my friends I will be hosting Lan on an average of 8 players max.

By Jay on   Sunday, May 06, 2012

Re: Today's Progress! The Server Master

Answering your Master Server question, like Vampire, I would be using both. Although the Master Server would likely see the most usage. At some point I will probably end up lanpartying with my g/f and/or some random friends, but a big majority of the time will be hosting/joining servers with out of state friends.

One friend in particular already hosts dedicated servers for other games, and plans on hosting one for Blockade Runner asap/when/if possible. We've even made a mock up fleet of players we know and are building our ships for that scenario :D. So we'll get lots of use from it.

By Mechanos on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

Definitly LAN will be the most used by me. Me and my four brothers are all looking forward shooting at each other in fighters we have made. I definitely approve of an early LAN release.

By Krozart on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

I will play LAN, but just with one person. In online multiplayer I know around the 6 people, and I prefere to be able to set up a own server with port forwarding.

By M_man_N on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

By LAN do you mean virtual LAN's like hamachi?
i could see us having to use a program like that rather than you having to set up a server. which costs money.

By Xavierman on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

I'll be mostly LAN for a month or so, but when I get my new place it'll likely be either internet based or at very least using a VPN :)

Very much looking forward to even the most basic of multiplayer!

By acra on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

I would be a big lan server player.
My siblings and I are always playing minecraft with all of our computers through the lan.

It would be really nice if you could play lan with only 1 account, so that we dont need to buy 6 or 7 copys. Do you think that would be possible?

By Toobatee on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

My whole crew and I are VERY LAN oriented

By Tolderian on   Monday, May 07, 2012

Re: Today's Progress! The Server Master

OH... and up to 10 players

By Tolderian on   Monday, May 07, 2012

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Right-side Photo Module


Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

Niwantaw's Seanchan Shipyard

Use intuitive tools like the rectangle tool to build starships!

Arrow Class Long Range Bomber

Multiplayer was prototyped in W50-W71, with the upcoming W1xx update representing a rebuild of the engine built entirely for multiplayer.

Community Prefab by LordDarkHelmet!

More than just blocks, BR is being built to allow complex geometry to work in any direction. There is no "up" in space.

Inside the Lethan Freighter

"Interiors" in W71 allow rich details for corridors that automatically detail the floors walls and ceilings.

Terracotta Docking Station

Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

Dwarven Landing Ship

The Symmetry Tool prototyped back in W59 makes symmetrical ship building a breeze.

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