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      Public Build: Week 71c
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Today's development update! (February 20th)

Friday, February 20, 2015

Today Gabe and I documented the basic sound API commands, PlaySound(), GetSound(), and GetSoundInst().  Need a little Fmod tutorial now!  Nathan moved on to his next little gem: finishing the chunk fusor.  It represents some of the last of the "undergr...

Micah's Dev Snippet: Targeting Components

Tuesday, February 17, 2015

In the current unity prototype I'm working on, we're experimenting with ship components and how they'll affect the combat gameplay.  Today, I'm going to talk about targeting specific components on an enemy ship!

To target a component, you'll need to sw...

Today's development update! (February 4th) [Feb Schedulin's!]

Wednesday, February 4, 2015

Gabe and I went through and updated G's schedule for all of February.  This week is getting "Sounds.Play2D(Bank.Sound)" finished!  After that (and still during this week) is Sounds.GetSound(Bank,"Sound"), allowing you to skip having to make a custom .c...

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Today's Progress! The Server Master

May 6

Written by:
Sunday, May 6, 2012  RssIcon

Today's Progress!

Nathan and Zack stomped a bunch of netcode latency issues, made a proper server command window for the server, and setup and tested the master server code.

Although Zack has the new master server code working, we're still in the process of purchasing and setting up the new master server to handle player server listings, and looking at sometime around Tuesday for the initial multiplayer release!

-- Just out of curiosity: how many of you plan to do LAN games with Blockade Runner, and with how many players? LAN works without the need of a master server you see...

- Aaron

More On The Master Server

For players to find servers to join, Blockade Runner requires a master server to set up the connection between the players to avoid all kinds of nasty NAT and port-forwarding issues.

With the master server up, hosting a game and playing with your buddies should be as easy as running the server application and having everyone join the created game!

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12 comment(s) so far...


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Re: Today's Progress! The Server Master

Here is my answer to Aaron's question: Im willing to play both LAN and master server...the LAN in my case would be to play with my friends and see who can out do who in a specified time frame and such.

By vampiredawn on   Sunday, May 6, 2012
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Re: Today's Progress! The Server Master

We might consider an early release tomorrow then for LAN players to be able to test out. =)

By admin on   Sunday, May 6, 2012
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Re: Today's Progress! The Server Master

I'm probably going to be one of those guys who will very much enjoy massive LAN parties playing Blockade Runner. Can't wait until Tuesday! :D

By Woodledude on   Sunday, May 6, 2012
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Re: Today's Progress! The Server Master

As a server host for most of my friends I will be hosting Lan on an average of 8 players max.

By Jay on   Sunday, May 6, 2012
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Re: Today's Progress! The Server Master

Answering your Master Server question, like Vampire, I would be using both. Although the Master Server would likely see the most usage. At some point I will probably end up lanpartying with my g/f and/or some random friends, but a big majority of the time will be hosting/joining servers with out of state friends.

One friend in particular already hosts dedicated servers for other games, and plans on hosting one for Blockade Runner asap/when/if possible. We've even made a mock up fleet of players we know and are building our ships for that scenario :D. So we'll get lots of use from it.

By Mechanos on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

Definitly LAN will be the most used by me. Me and my four brothers are all looking forward shooting at each other in fighters we have made. I definitely approve of an early LAN release.

By Krozart on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

I will play LAN, but just with one person. In online multiplayer I know around the 6 people, and I prefere to be able to set up a own server with port forwarding.

By M_man_N on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

By LAN do you mean virtual LAN's like hamachi?
i could see us having to use a program like that rather than you having to set up a server. which costs money.

By Xavierman on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

I'll be mostly LAN for a month or so, but when I get my new place it'll likely be either internet based or at very least using a VPN :)

Very much looking forward to even the most basic of multiplayer!

By acra on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

I would be a big lan server player.
My siblings and I are always playing minecraft with all of our computers through the lan.

It would be really nice if you could play lan with only 1 account, so that we dont need to buy 6 or 7 copys. Do you think that would be possible?

By Toobatee on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

My whole crew and I are VERY LAN oriented

By Tolderian on   Monday, May 7, 2012
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Re: Today's Progress! The Server Master

OH... and up to 10 players

By Tolderian on   Monday, May 7, 2012

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Older Builds:

A look back at the builds from the old W71 version of Blockade Runner. Since then, an entirely new engine has been built and is undergoing debugging by the original supporters right now!

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Size is no obstacle; design a ship as big as your imagination! (Or your PC's RAM...)

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