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This Week's Development Update! (April 17nd)

Friday, April 17, 2015

Gabe's asked for one more week of work on the pathfinding before closing it out.  G was able to double its performance with the extra time! ^.^  He's also added some pretty cool capabilities we weren't expecting... it's giving Terah some better range w...

This Week's Development Update! (April 8st)

Wednesday, April 8, 2015

This past week Gabe's been refining all of the "loose ends" to his custom pathfinding algorithm.  Dealing with "dwarves", climbables, etc =]

Micah's pretty much gotten us what we needed for testing crew on ships; now he's on to the cleaning phase!

Afte...

Week's Development Update! (March 31th)

Tuesday, March 31, 2015

From 5 Days Ago:

We're trying to wrap up the AI pathfinding, but that means solving some last few quirks with how it handles ramps and catwalks.  Gabe's got three candidate ways to solve the problem, each with their own pros and cons.  Bare mini...

 
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