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Blockade Runner is the beginning of a Multiplayer First Person Space Adventure game that will feature fully destructible, operational, crewable 'living' starships in a procedurally generated galaxy.

We'd like to thank both Zach Barth for inspiring us with Infiniminer, and Markus "Notch" Persson for creating Minecraft, for without either of which Blockade Runner would not exist!


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Editor Part 3: Rectangles!

Jan 25

Written by:
Wednesday, January 25, 2012  RssIcon

Ship builders rejoice! Part 3 of the editor videos brings you... the rectangle shape!

Simple and... well mostly just simple, this shape aids tremendously in the building and sculpting of larger ships, and gives players a great way to make a rough draft of a new ship really fast. So check out the video below and see the rectangle shape in action!



The rectangle shape, and subsequent shapes, have many options that allow for quicker and custom ship building, below are a few examples:

  • Hollow: Creating a shell of the rectangle, leaving the inside empty.

  • Cubed placement: limits the placement of the rectangle shape to a symmetrical cube. Allowing for more precise building.

  • Outline placement: Only the edges of the rectangle shape will be placed.

So that's it for part 3, stay tuned for part 4! 

- Micah 


Oh, and anyone who kept close attention to our last editor video may have noticed that, during symmetry, the shape’s placement graphic was only showing up on its current side. Well, no longer! Now the graphic shows up on all sides of symmetry!


Think the rectangle will help in your ship building? Make a comment below, or head over to the forum post!

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Re: Editor Part 3: Rectangles!

I find this a nice tool, maybe if you could also add sub-obtions to the filter types, like fill, or hollow, or a paste method that adds and does not modify the existing blocks--an append mode.. that would be good.

What about options to have a frame, and armor applied in the same time, allowing faster ship creation. Cost would vary from filter type.

By The_KotU on   Sunday, January 29, 2012

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